Needless to say, this topic is concerned with the game as a whole, so it’s gonna get a bit spoilery.
Just now, I told EarthBoundRules that he was nearly halfway through the game as he navigated the Magic Cave in 600 AD. Specifically, I’m referring to the defeat of Magus as the exact middle. I base this designation on a variety of reasons: for one, the first time I ever completed the game during a heavy-play rental weekend, I stopped on Saturday about five hours in after beating Magus, and I was fighting Lavos in the Black Omen at around ten to eleven hourson on Sunday.
But there’s other factors pointing to this spot as a natural place to divide the game. The story progression heavily dictates it: from the epiphany at Arris Dome’s supercomputer onwards, the characters are fully occupied with discovering the rationale for Lavos. Once they (erroneously) determine that Magus is the cause, everything they do is a subset of that focus as they collect the necessary materials to mend the Masamune and challenge the wizard. But once Magus is defeated, it becomes clear that he’s a coincidental piece of the puzzle; the raising of the veil to show that Lavos is a force unto itself simultaneously dashes the player’s hopes (well shoot, that didn’t save the future, now what do we do?) while also giving the player new direction (the need to confront Lavos directly, rather than through any perceived agent.)
There’s also specific details within the confrontation itself that give the indication of midway: losing the fight with Magus results in an special death sequence, whereas winning displays a dreamlike cutscene with hints of both the past and the future. These add a greater quality to the moment, embossing it as a true peak of the storyline.
Nevertheless, I was curious: do the actual specs of the dungeons line up with the feel of the game? Was my potentially arbitrary midpoint actually a two-thirds point or worse? I decided to do a little examination to see if the amount of effort was proportionate to the divisions I’d set in my mind. I’ve broken down the areas and dungeons into relatively equal chunks and counted them to see if they match. Obviously, it’s not completely scientific, but I like to think it’s scienterrific.
Millenial Fair, Cathedral
Trial, Jailbreak
Lab 16, Arris Dome
Lab 32, Factory
End of Time, Medina, Heckran Cave
Zenan Bridge, Denadoro Mountains
Prehistory, Reptite Lair
Magic Cave, Magus’s Castle
Dactyl Nest, Tyrano Lair
Zeal, Sewer Access, Keeper’s Dome
Beast Lair, Mountain of Woe
Zeal again, Ocean Palace
Blackbird, North Cape
{Sidequests}
Black Omen
As you can see, my theory is workable, but it hinges on two things. First, I could see an argument being made for counting the Tyrano Lair as part of the first half. After all, Ayla doesn’t stay with the party permanently until then. But Frog spends an equally inordinate amount of time whinging in the Cursed Woods about how much he sucks, and beating Azala (or being beaten by her) just doesn’t have the same dramatic zing as Magus does. Sure, it’s an accomplishment, but it still leads directly to the unearthing of the gate to the Dark Ages. The momentum carries forward with a new clarity from Lavos’ arrival. And I have my own personal doubts about labeling the entirety of the “second half” as 12,000 BC alone, along with the endgame sequences.
Which leads to the second, more important point: the second half only lasts as long as the player happens to spend on the available tasks after they earn the upgraded Wings of Time. Ordinarily, this would include Death Peak, six separate quests of varying lengths, and then the Black Omen. But it’s entirely possible to skip a few here and there, although to face Lavos immediately after the Blackbird would probably spell certain doom for a new player. Still — we’re talking about four extra dungeons and eight bosses in the subquests alone. Perhaps it’s simply another testament to Chrono Trigger’s versatility in gameplay that these can enhance the player’s experience as they see fit, like the videogame plot equivalent of a slide rule.
What do you think? Is there a point in the game where you always feel like, “alright, I’m halfway there?” Or do you have some other division of thirds or quarters or sixty-sevenths? Hey, I know I’m convincing, but I want to hear from you!











